Audio & Mulitmedia @ IBC 2016

Visit us at booth B80/hall 8 of the RAI Congress Center in Amsterdam from September 9 to 13. We look forward to seeing you!

MPEG-H - Television Audio of the Future

At IBC 2016, Fraunhofer IIS will show different products and technologies related to MPEG-H Audio:

Fraunhofer IIS MPEG-H Interactivity Feature
© Fraunhofer IIS

3D audio content production tools:

  • The Jünger Audio MPEG-H Audio Monitoring and Authoring Unit (AMAU) adapts today's 5.1 consoles for immersive audio production and allows broadcasters to audition MPEG-H Audio in the plant as it will be reproduced on viewer's devices.
  • The Spatial Audio Designer (SAD) plugin is a tool for surround and 3D sound production on ProTools including an MPEG-H export function..

Broadcast equipment:

The first professional broadcast encoders from Kai Media and DS Broadcast which support MPEG-H Audio will be demonstrated in a 4K live broadcast chain.

 

Consumer equipment:

A new prototype 3D soundbar will be presented for convenient playback of 3D sound in any living room without requiring the installation of a 3D loudspeaker setup.

MPEG-H Audio is designed to work with today’s broadcast and streaming equipment. Its object-based audio allows viewers to adjust the sound mix to their preferences, while its support for immersive audio improves the level of realism of the listening experienceMPEG-H Audio will also tailor sound for optimal playback on a range of devices and environments, providing “universal delivery”.

MPEG-H Audio is part of the ATSC 3.0 A/342 Candidate Standard and is the audio codec selected for ATSC 3.0 broadcasting in Korea. It will be the first next-generation audio system used on-the-air when broadcasts begin in Korea in spring 2017.

Fraunhofer Cingo® & MPEG-H for the best immersive sound experience on VR devices

Fraunhofer Cingo experience
© Fraunhofer IIS/David Hartfiel

Fraunhofer Cingo brings immersive audio to VR devices and applications with a stunning level of realism to create the experience of “being there”. With more than 25 years of experience in the field of audio coding and processing, Fraunhofer IIS is a driving force in the industry in the development and delivery of truly immersive sound on VR devices, smartphones and tablets.

Cingo renders 3D audio content over headphones by incorporating head movements and as a result, sound sources can be perceived from anywhere in the 3D space around the listener. A truly immersive soundscape is of utmost importance in any VR experience and serves as a determining factor in the success of the illusion. The MPEG-H audio standard is the ideal companion for Cingo 3D audio rendering with the ability to deliver immersive 3D sound for virtual environments to mobile devices at bitrates used today for delivery of 2D surround sound. MPEG-H can carry channels, audio objects and higher-order-ambisonics signals. This capability makes it the ideal VR audio codec for user generated and Cinematic VR content, providing a complete toolset of VR audio mastering and mixing plugins from Fraunhofer IIS.

In addition to immersive sound, Cingo also enables an excellent surround sound listening experience over stereo speakers or headphones while providing existing stereo content with a more natural and clear sound. It includes features such as loudness optimization for listening in noisy environments and improves the intelligibility of dialog and commentary. Fraunhofer Cingo is used by industry leaders such as Google in its family of Nexus devices, Samsung Gear VR, LG 360 VR, and in the Hulu VR app.

For the creation of 3D audio content that maximizes the VR experience, Fraunhofer IIS offers the production plugin "Cingo Composer". It allows the authoring and mixing of 3D audio for VR in the DAW. Monitoring can be done in real time using Cingo and head-tracking.

Technologies for the Digital Radio Broadcast Chain

At IBC, Fraunhofer IIS shows technologies and applications for the entire chain of the global digital radio standards DRM and DAB.

The Fraunhofer ContentServerTM R6 technology is at the core of flexible and highly reliable professional broadcasting solution for the digital radio standards DAB and DRM. It combines internal audio encoding, support for external audio encoders, data service management and multiplex generation. A convenient user-friendly web interface enables configuration and system monitoring via remote access.

Moreover, Fraunhofer IIS offers a diverse set of technologies to decode and present digital radio services as part of its SDR – Software Defined Radio approach – of which the following will be presented at IBC:

  • The text information service Journaline is the digital radio equivalent to the teletext service on TV. Whether background information on the current radio program, news, or sports results – users can access the relevant data any time right at the radio set and free of charge.
  • The DAB/DRM MultimediaPlayer radio app allows to fully exploit the potential of digital radio on smartphones, tablets and PC receivers. It combines service selection and stereo/5.1 surround audio playback in addition to the full set of data applications such as Journaline, categorized slideshow and EWF – Emergency Warning Functionality. The convenient user interface is adjustable to a manufacturers’ visual style.
    In its Professional Edition, adding reception statistics, remote access and direct decoding of EDI/MDI multiplex streams, the MultimediaPlayer radio app is an integral component of various commercial monitoring and archiving solutions.
  • The baseband decoders for DAB and DRM are demodulating the received radio signal. They provide the service channels for example to the MultimediaPlayer. The decoders are independent of the selected operating system and DSP platform. Thus they are a key element of modern SDR solutions for developing flexible multi-standard radio receivers in the automotive and consumer market.