Fraunhofer Cingo brings immersive audio to VR devices and applications with a stunning level of realism to create the experience of “being there”. With more than 25 years of experience in the field of audio coding and processing, Fraunhofer IIS is a driving force in the industry in the development and delivery of truly immersive sound on VR devices, smartphones and tablets.
Cingo renders 3D audio content over headphones by incorporating head movements and as a result, sound sources can be perceived from anywhere in the 3D space around the listener. A truly immersive soundscape is of utmost importance in any VR experience and serves as a determining factor in the success of the illusion. The MPEG-H audio standard is the ideal companion for Cingo 3D audio rendering with the ability to deliver immersive 3D sound for virtual environments to mobile devices at bitrates used today for delivery of 2D surround sound. MPEG-H can carry channels, audio objects and higher-order-ambisonics signals. This capability makes it the ideal VR audio codec for user generated and Cinematic VR content, providing a complete toolset of VR audio mastering and mixing plugins from Fraunhofer.
In addition to immersive sound, Cingo also enables an excellent surround sound listening experience over stereo speakers or headphones while providing existing stereo content with a more natural and clear sound. It includes features such as loudness optimization for listening in noisy environments and improves the intelligibility of dialog and commentary. Fraunhofer Cingo is used by industry leaders such as Google in its family of Nexus devices, Samsung Gear VR, LG 360 VR, Alcatel VISION and in the Hulu VR app.
MPEG-H Audio enables immersive and interactive sound in next-generation UHDTV broadcast systems, such as ATSC 3.0. With MPEG-H Audio, broadcasters and streaming services can deliver the future of video streaming and TV audio at comparably low bit rates in a cost-effective manner.
The MPEG-H Audio system is designed to work with today’s broadcast and streaming equipment and is part of the ATSC A/342 Candidate Standard. Features including object-based and immersive audio allow viewers to adjust the sound mix to suit their preferences, improving the level of realism for the overall audio experience. MPEG-H Audio will also tailor sound for optimal playback on a range of devices and environments, providing “universal delivery”.