The Fraunhofer Institute for Integrated Circuits IIS presents technologies in the fields of Audio and Media Technologies.
Fraunhofer Cingo brings immersive audio to VR devices and applications with a stunning level of realism to create the experience of “being there”. With more than 25 years of experience in the field of audio coding and processing, Fraunhofer IIS is a driving force in the industry in the development and delivery of truly immersive sound on VR devices, smartphones and tablets.
Cingo renders 3D audio content over headphones by incorporating head movements and as a result, sound sources can be perceived from anywhere in the 3D space around the listener. A truly immersive soundscape is of utmost importance in any VR experience and serves as a determining factor in the success of the illusion. The MPEG-H audio standard is the ideal companion for Cingo 3D audio rendering with the ability to deliver immersive 3D sound for virtual environments to mobile devices at bitrates used today for delivery of 2D surround sound. MPEG-H can carry channels, audio objects and higher-order ambisonics signals. This capability makes it the ideal VR audio codec for user generated and Cinematic VR content.
In addition to immersive sound, Cingo also enables an excellent surround sound listening experience over stereo speakers or headphones while providing existing stereo content with a more natural and clear sound. It includes features such as loudness optimization for listening in noisy environments and improves the intelligibility of dialog and commentary.
Cingo has already made a global impact with the integration into Google’s Nexus and Pixel family of devices and is now making headway in the world of VR thanks to its integration into Samsung’s first generation of Gear VR, LG’s 360 VR headset, Alcatel´s brand new VISION and the Hulu VR app for mobile and tethered experience.
Looking for a tool that simplifies mixing immersive sound for VR? If so, be sure to check out the Cingo Composer plug-in at MWC! The Cingo Composer is a dedicated VR audio plug-in for VST and AAX, enabling sound designers to easily mix, pan and monitor immersive audio projects. The plug-in supports audio objects, multichannel beds and ambisonic signals, and exports your immersive mix to MPEG-H Audio. We recently released a BETA version of the plug-in. At MWC 2017, you can demo Cingo Composer; author and mix immersive audio for VR, as well as monitor in real time using Cingo and head-tracking.
Enhanced Voice Services (EVS) is the next-generation 3GPP VoLTE codec, successor of AMR-WB. EVS enables phone calls with Full-HD Voice quality, bringing call fidelity up to the same level as today’s other digital media services. Integrating state-of-the-art speech and audio coding technology, EVS removes the limitations of bandlimited, voice-centric codecs previously used in mobile communication. The algorithm enables high quality speech, background music and mixed content with the full audible audio spectrum at unmatched low bit rates. Combined with EVS’ advanced robustness against packet loss, the algorithm results in clear, natural sounding conversations and vastly improved performance of hold music and ring back tones.
T-Mobile USA was the first operator in the world to announce the introduction of EVS in its VoLTE network in April 2016. Only one month later, EVS entered the Asian market: The Japan based operator NTT DoCoMo launched its EVS powered VoLTE service. In June 2016, EVS reached Europe: Vodafone Germany announced the implementation of EVS on numerous smartphones during the following months. EVS services are also available in Korea.
Today, EVS is supported by a broad range of smartphones from major manufacturers, for example, HTC One M10, LG G5, Samsung Galaxy S6 and S7 and Sony Xperia X Performance.