“3D SOUNDSCAPES CAN ALSO UNFOLD IN YOUR OWN LIVING ROOM.”
MPEG-H Audio can also deliver 3D sound efficiently. It supports channels, objects, and ambisonics audio. Channels are the conventional method for delivering sound: two channels for stereo, six channels for surround sound, and ten channels for 3D sound. MPEG-H Audio can also transmit audio objects. Examples of objects are interactive elements or specific 3D sound components (such as a helicopter flying over the audience). Objects have advantages over channel delivery in that they can be manipulated individually and adapted to the specific playback situation. Before playing back the objects, the decoder and renderer recalculate the sound so that it fits the available speaker setup every time. This achieves a better 3D effect than if the sound was delivered via channels alone. Lastly, MPEG-H Audio also supports ambisonics audio. Rather than delivering sound via channels or objects, this technique uses a mathematical description of the sound field recorded using a special microphone setup. Ambisonic recordings are popular among producers of virtual reality content because compact miking is enough to produce acceptable quality, and the sound can be easily played back through headphones.
3D sound at home
MPEG-H Audio thus makes it possible to deliver 3D sound flexibly and extremely efficiently, and at the kind of data rates that are largely standard for surround sound today. This means that 3D soundscapes are no longer confined to movie theaters, but can also unfold in your own living room.
Our audio team has presented a reference design for a 3D soundbar that, once placed below the television, allows users to play back room-filling sound. It removes the need to buy numerous speakers and install complex cabling – one of these soundbars is all you need to bring immersive sound into your own home.
MPEG-H Audio is not limited to use with TVs. The codec was designed so that the playback can be dynamically adjusted to the individual end device. You can play content on a smartphone, a tablet, a TV with built-in speakers, a soundbar, or a full-scale home cinema system, and MPEG-H Audio will optimize the sound quality for each playback situation.
MPEG-H Audio therefore does everything a modern audio codec should be capable of. It can be used immediately within closed systems provided by streaming services. Before it can be used with TV, however, the codec needs to be integrated into application standards such as ATSC or DVB. Our audio team was also active in this area and has ensured that MPEG-H Audio was integrated into the ATSC 3.0 standard and into the DVB standard. Now, whenever a country introduces new TV systems (e.g., for playing ultra-high-definition (UHD) 4K video), MPEG-H Audio will be available for delivering the audio.
UHDTV with MPEG-H Audio in South Korea
A current example of this is the new UHDTV system in South Korea that will use MPEG-H Audio for audio delivery. The system, which is based on the ATSC 3.0 standard, will initially be launched in Seoul and the surrounding region. The plan is to have expanded it to the sports venues in time for the Winter Olympics in 2018, and to have introduced it across South Korea by 2021. MPEG-H Audio is the first new-generation audio codec that will be used in a terrestrial 4K system. As is so often the case, South Korea is at the forefront of this technological development.
South Korean companies are also among the first providers to have started developing and selling transmitters and receivers that support MPEG-H Audio. For instance, Kai Media, DS Broadcast, and Pixtree announced and launched the first TV encoders. Broadcasters need the encoders so that they can encode their programs prior to transmission and thus prepare them for transmission. A German company has also begun offering professional equipment: the MPEG-H Audio Monitoring and Authoring Unit by Jünger Audio from Berlin makes it possible to mix immersive, interactive sound (even during live events) and prepare it for broadcast. Finally, to coincide with the introduction of MPEG-H Audio, the South Korean market will see the launch of plug-ins and software tools that will enable tonmeisters and sound designers to mix MPEG-H Audio sound in their preferred working environment. On the receiver side, leading manufacturers of consumer electronics are launching TVs equipped with MPEG-H Audio. Everything is therefore in place for the introduction of interactive 3D sound in South Korea: the codec will provide immersive sound at low data rates, TV broadcasters have access to the equipment they need, and consumers can buy TVs that can play the new programming.
Initial tests in Germany
German TV broadcasters are also interested in the new possibilities presented by interactivity, 3D sound, and MPEG-H Audio. Our tonmeisters helped public-service broadcaster ZDF to record and mix 3D sound for the Wolfskinder (Wolf Children) episode of the documentary show Terra X. This unusual production tested out new technologies for recording and broadcasting sound and images. The show was shot in 4K resolution, and 360° videos were produced to run online in parallel to the broadcast. 3D sound is particularly important for the 360° videos.
It will doubtless take a few more years before a terrestrial 4K TV system is introduced in Germany. When it does arrive, MPEG-H Audio will be ready, because it is included in the DVB specification and can thus be used in all DVB-based systems. Of course, this does not only apply to Germany: countries all over the world will introduce ultra-high-definition TV in the future, and MPEG-H Audio will always be an option for achieving the perfect sound.